FMouseInputDeviceState

Current State of a physical Mouse device at a point in time.

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputState.h

Include

#include "InputState.h"

Syntax

struct FMouseInputDeviceState

Remarks

Current State of a physical Mouse device at a point in time.

Variables

Name Description

Public variable

FVector2D

 

Delta2D

Change in 2D mouse position from last state event

Public variable

FDeviceButtonSt...

 

Left

State of the left mouse button

Public variable

FDeviceButtonSt...

 

Middle

State of the middle mouse button

Public variable

FVector2D

 

Position2D

Current 2D position of the mouse, in application-defined coordinate system

Public variable

FDeviceButtonSt...

 

Right

State of the right mouse button

Public variable

float

 

WheelDelta

Change in 'ticks' of the mouse wheel since last state event

Public variable

FRay

 

WorldRay

Ray into current 3D scene at current 2D mouse position

Constructors

Name Description

Public function

FMouseInputDeviceState()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss