Module |
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Header |
/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InputState.h |
Include |
#include "InputState.h" |
struct FMouseInputDeviceState
Current State of a physical Mouse device at a point in time.
Name | Description | ||
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Delta2D |
Change in 2D mouse position from last state event |
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Left |
State of the left mouse button |
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Middle |
State of the middle mouse button |
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Position2D |
Current 2D position of the mouse, in application-defined coordinate system |
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Right |
State of the right mouse button |
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float |
WheelDelta |
Change in 'ticks' of the mouse wheel since last state event |
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WorldRay |
Ray into current 3D scene at current 2D mouse position |
Name | Description | |
---|---|---|
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FMouseInputDeviceState() |