UInteractiveToolManager::CanActivateTool

Check if a named Tool type can currently be activated on the given ToolSide

Windows
MacOS
Linux

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InteractiveToolManager.h

Include

#include "InteractiveToolManager.h"

Source

/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/InteractiveToolManager.cpp

Syntax

virtual bool CanActivateTool
(
    EToolSide eSide,
    const FString & Identifier
)

Remarks

Check if a named Tool type can currently be activated on the given ToolSide

Returns

true if the Tool type could be activated

Parameters

Parameter

Description

Side

which "side" you would like to active the tool on

Identifier

string name of the Tool type

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