Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/Landscape.h |
Include |
#include "Landscape.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void ClearLayer
(
const FGuid & InLayerGuid,
TSet< ULandscapeComponent * > * InComponents,
ELandscapeClearMode InClearMode,
bool bMarkPackageDirty
)