| AActor::CheckForErrors()
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
Include |
#include "LandscapeBlueprintBrushBase.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp |
virtual void CheckForErrors()
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.