| AActor::Destroyed()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
Include |
#include "LandscapeBlueprintBrushBase.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp |
virtual void Destroyed()
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending