Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
Include |
#include "LandscapeBlueprintBrushBase.h" |
virtual UTextureRenderTarget2D * Render_Native
(
bool InIsHeightmap,
UTextureRenderTarget2D * InCombinedResult,
const FName & InWeightmapLayerName
)