ALandscapeGizmoActiveActor::SpawnGizmoActor

Whenever the decal actor has moved:

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActiveActor.h

Include

#include "LandscapeGizmoActiveActor.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeGizmoActor.cpp

Syntax

ALandscapeGizmoActor * SpawnGizmoActor()

Remarks

Whenever the decal actor has moved:

  • Copy the actor rot/pos info over to the decal component

  • Trigger updates on the decal component to recompute its matrices and generate new geometry.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss