ALandscapeGizmoActor

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActor.h

Include

#include "LandscapeGizmoActor.h"

Syntax

class ALandscapeGizmoActor : public AActor

Variables

Name Description

Public variable

float

 

Height

Public variable

float

 

LengthZ

Public variable

float

 

MarginZ

Public variable

float

 

MinRelativeZ

Public variable

float

 

RelativeScaleZ

Public variable

ULandscapeInfo ...

 

TargetLandscapeInfo

Public variable

float

 

Width

Constructors

Name Description

Public function

ALandscapeGizmoActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

Duplicate

(
    ALandscapeGizmoActor* Gizmo
)

Public function Const

UBillboardCo...

 

GetSpriteComponent()

Returns SpriteComponent subobject

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

EditorCanAttachTo

(
    const AActor* InParent,
    FText& OutReason
)

Returns true if this actor is allowed to be attached to the given actor

Public function Virtual Const

bool

 

IsLevelBoundsRelevant()

Indicates whether this actor should participate in level bounds calculations

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