Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
Include |
#include "LandscapeProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintSupport.cpp |
void EditorApplySpline
(
USplineComponent * InSplineComponent,
float StartWidth,
float EndWidth,
float StartSideFalloff,
float EndSideFalloff,
float StartRoll,
float EndRoll,
int32 NumSubdivisions,
bool bRaiseHeights,
bool bLowerHeights,
ULandscapeLayerInfoObject * PaintLayer,
FName EditLayerName
)
Deform landscape using a given spline
Parameter |
Description |
---|---|
InSplineComponent |
The component containing the spline data |
StartWidth |
Width of the spline at the start node, in Spline Component local space |
EndWidth |
Width of the spline at the end node, in Spline Component local space |
StartSideFalloff |
Width of the falloff at either side of the spline at the start node, in Spline Component local space |
EndSideFalloff |
Width of the falloff at either side of the spline at the end node, in Spline Component local space |
StartRoll |
Roll applied to the spline at the start node, in degrees. 0 is flat |
EndRoll |
Roll applied to the spline at the end node, in degrees. 0 is flat |
NumSubdivisions |
Number of triangles to place along the spline when applying it to the landscape. Higher numbers give better results, but setting it too high will be slow and may cause artifacts |
bRaiseHeights |
Allow the landscape to be raised up to the level of the spline. If both bRaiseHeights and bLowerHeights are false, no height modification of the landscape will be performed |
bLowerHeights |
Allow the landscape to be lowered down to the level of the spline. If both bRaiseHeights and bLowerHeights are false, no height modification of the landscape will be performed |
PaintLayer |
LayerInfo to paint, or none to skip painting. The landscape must be configured with the same layer info in one of its layers or this will do nothing! |
EditLayerName |
Name of the landscape edition layer to affect (in Edit Layers mode) |