Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
Include |
#include "LandscapeProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
bool LandscapeExportWeightmapToRenderTarget
(
UTextureRenderTarget2D * InRenderTarget,
FName InLayerName
)
Output a landscape weightmap to a render target Only works in the editor