Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
Include |
#include "LandscapeProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateAllComponentMaterialInstances
(
FMaterialUpdateContext & InOutMaterialContext,
TArray< class FComponentRecreateRenderStateContext > & InOutRecreateRenderStateContext
)
Update the material instances for all the landscape components