Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
Include |
#include "LandscapeProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp |
void UpdateGrassData
(
bool bInShouldMarkDirty,
struct FScopedSlowTask * InSlowTask
)
Update Grass maps