bUseMaterialPositionOffsetInStaticLighting

Whether to use the landscape material's vertical world position offset when calculating static lighting.

Windows
MacOS
Linux

Syntax

uint32 bUseMaterialPositionOffsetInStaticLighting: 1

Remarks

Whether to use the landscape material's vertical world position offset when calculating static lighting.

Only z (vertical) offset is supported. XY offsets are ignored. Does not work correctly with an XY offset map (mesh collision)

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