ELandscapeToolTargetType::Type

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h

Include

#include "LandscapeEdit.h"

Syntax

namespace ELandscapeToolTargetType
{
    enum Type
    {
        Heightmap     = 0,
        Weightmap     = 1,
        Visibility    = 2,
        Invalid       = -1,
    }
}

Values

Name

Description

Heightmap

Weightmap

Visibility

Invalid

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss