FLandscapeComponentGrassData

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MacOS
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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Syntax

struct FLandscapeComponentGrassData

Variables

Name Description

Public variable

bool

 

bIsDirty

Grass data was updated but not saved yet.

Public variable

TArray< uint16 ...

 

HeightData

Public variable

TMap< int32, TA...

 

HeightMipData

Height data for LODs 1+, keyed on LOD index.

Public variable

TArray< FGuid, ...

 

MaterialStateIds

Guid per material instance in the hierarchy between the assigned landscape material (instance) and the root UMaterial used to detect changes to material instance parameters or the root material that could affect the grass maps

Public variable

FQuat

 

RotationForWPO

Cached component rotation when material world-position-offset is used, as this will affect the direction of world-position-offset deformation (included in the HeightData below)

Public variable

TMap< ULandscap...

 

WeightData

Constructors

Functions

Name Description

Public function

void

 

ConditionalDiscardDataOnLoad()

Check whether we can discard any data not needed with current scalability settings.

Public function Const

SIZE_T

 

GetAllocatedSize()

Public function

bool

 

HasData()

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