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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
struct FLandscapeComponentGrassData
Name | Description | ||
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bIsDirty |
Grass data was updated but not saved yet. |
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HeightData |
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HeightMipData |
Height data for LODs 1+, keyed on LOD index. |
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MaterialStateIds |
Guid per material instance in the hierarchy between the assigned landscape material (instance) and the root UMaterial used to detect changes to material instance parameters or the root material that could affect the grass maps |
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RotationForWPO |
Cached component rotation when material world-position-offset is used, as this will affect the direction of world-position-offset deformation (included in the HeightData below) |
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WeightData |
Name | Description | |
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FLandscapeComponentGrassData() |
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FLandscapeComponentGrassData ( |
Name | Description | ||
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ConditionalDiscardDataOnLoad() |
Check whether we can discard any data not needed with current scalability settings. |
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GetAllocatedSize() |
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HasData() |