FLandscapeComponentSceneProxyMobile

[FLandscapeComponentSceneProxy](API\Runtime\Landscape\FLandscapeComponentSceneProxy)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRenderMobile.h

Include

#include "LandscapeRenderMobile.h"

Syntax

class FLandscapeComponentSceneProxyMobile : public FLandscapeComponentSceneProxy

Remarks

Constructors

Name Description

Public function

FLandscapeComponentSceneProxyMobile

(
    ULandscapeComponent* InCompone...
)

Destructors

No destructors are accessible with public or protected access.

Overridden from FLandscapeComponentSceneProxy

Name Description

Public function Virtual Const

void

 

ApplyMeshElementModifier

(
    FMeshBatchElement& InOutMeshElemen...,
    int32 InLodIndex
)

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

int32

 

CollectOccluderElements

(
    FOccluderElementsCollector& Collec...
)

Collects occluder geometry for software occlusion culling

Public function Virtual

void

 

CreateRenderThreadResources()

Called when the rendering thread adds the proxy to the scene.

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

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