Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/Landscape.h |
Include |
#include "Landscape.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
UTextureRenderTarget2D * Render
(
bool InIsHeightmap,
const FIntRect & InLandscapeSize,
UTextureRenderTarget2D * InLandscapeRenderTarget,
const FName & InWeightmapLayerName
)