FLandscapeMobileRenderData

Container for [FLandscapeVertexBufferMobile](API\Runtime\Landscape\FLandscapeVertexBufferMobile) that we can reference from a thread-safe shared pointer while ensuring the vertex buffer is always destroyed on the render thread.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRenderMobile.h

Include

#include "LandscapeRenderMobile.h"

Syntax

struct FLandscapeMobileRenderData

Remarks

Container for FLandscapeVertexBufferMobile that we can reference from a thread-safe shared pointer while ensuring the vertex buffer is always destroyed on the render thread.

Variables

Name Description

Public variable

bool

 

bReadyForStreaming

Public variable

uint8

 

CurrentFirstLODIdx

Public variable

FLandscapeMobil...

 

HoleData

Public variable

FOccluderVertex...

 

OccluderVerticesSP

Public variable

FLandscapeVerte...

 

VertexBuffer

Constructors

Name Description

Public function

FLandscapeMobileRenderData

(
    const TArray< uint8 >& InPlatformD...,
    uint8 InCurFirstLODIdx
)

Destructors

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