Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRenderMobile.h |
Include |
#include "LandscapeRenderMobile.h" |
struct FLandscapeMobileRenderData
Container for FLandscapeVertexBufferMobile that we can reference from a thread-safe shared pointer while ensuring the vertex buffer is always destroyed on the render thread.
Name | Description | ||
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bReadyForStreaming |
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CurrentFirstLODIdx |
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FLandscapeMobil... |
HoleData |
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OccluderVerticesSP |
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VertexBuffer |
Name | Description | |
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FLandscapeMobileRenderData |
Name | Description | |
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~FLandscapeMobileRenderData() |