Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include |
#include "LandscapeLight.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
FLandscapeStaticLightingMesh
(
ULandscapeComponent * InComponent,
const TArray< ULightComponent * > & InRelevantLights,
int32 InExpandQuadsX,
int32 InExpandQuadsY,
float LightMapRatio,
int32 InLOD
)
Initialization constructor.