| FStaticLightingTextureMapping::Apply()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include |
#include "LandscapeLight.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
virtual void Apply
(
FQuantizedLightmapData * QuantizedData,
const TMap< ULightComponent *, FShadowMapData2D * > & ShadowMapData,
ULevel * LightingScenario
)
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
Parameter |
Description |
---|---|
LightMapData |
The light-map data which has been computed for the mapping. |