Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include |
#include "LandscapeLight.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
FLandscapeStaticLightingTextureMapping
(
ULandscapeComponent * InPrimitive,
FStaticLightingMesh * InMesh,
int32 InLightMapWidth,
int32 InLightMapHeight,
bool bPerformFullQualityRebuild
)
Initialization constructor.
A texture mapping for landscapes Initialization constructor.