FLandscapeStaticLightingTextureMapping::FLandscapeStaticLightingTextureMapping

Initialization constructor. A texture mapping for landscapes Initialization constructor.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h

Include

#include "LandscapeLight.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp

Syntax

FLandscapeStaticLightingTextureMapping
(
    ULandscapeComponent * InPrimitive,
    FStaticLightingMesh * InMesh,
    int32 InLightMapWidth,
    int32 InLightMapHeight,
    bool bPerformFullQualityRebuild
)

Remarks

Initialization constructor.

A texture mapping for landscapes Initialization constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss