| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h |
Include |
#include "Materials/MaterialExpressionLandscapeLayerBlend.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerBlend.cpp |
virtual void Serialize
(
FStructuredArchive::FRecord Record
)
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.