| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerCoords.h |
Include |
#include "Materials/MaterialExpressionLandscapeLayerCoords.h" |
class UMaterialExpressionLandscapeLayerCoords : public UMaterialExpression
Name | Description | ||
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|
TEnumAsByte< en... |
CustomUVType |
Determines the mapping place to use on the terrain. |
|
float |
MappingPanU |
Offset to apply to the mapping along U. |
|
float |
MappingPanV |
Offset to apply to the mapping along V. |
|
float |
MappingRotation |
Rotation to apply to the mapping. |
|
float |
MappingScale |
Uniform scale to apply to the mapping. |
|
TEnumAsByte< en... |
MappingType |
Determines the mapping place to use on the terrain. |
Name | Description | |
---|---|---|
|
UMaterialExpressionLandscapeLayerCoords ( |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |