float VirtualTextureMainPassMaxDrawDistance
The max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is only exposed to the user through the same setting on ULandscapeSplineControlPoint.
float VirtualTextureMainPassMaxDrawDistance
The max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is only exposed to the user through the same setting on ULandscapeSplineControlPoint.