ULandscapeComponent::AddMapBuildDataGUIDs

Add the used GUIDs from UMapBuildDataRegistry::MeshBuildData.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::AddMapBuildDataGUIDs()

ULandscapeComponent::AddMapBuildDataGUIDs()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp

Syntax

virtual void AddMapBuildDataGUIDs
(
    TSet< FGuid > & InGUIDs
) const

Remarks

Add the used GUIDs from UMapBuildDataRegistry::MeshBuildData. Used to preserve hidden level data in lighting scenario.

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