Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp |
bool AreTexturesStreamedForGrassMapRender() const
Are the textures we need to render a grassmap currently streamed in?