Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void CopyFinalLayerIntoEditingLayer
(
FLandscapeEditDataInterface & DataInterface,
TSet< UTexture2D * > & ProcessedHeightmaps
)