Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void FillLayer
(
ULandscapeLayerInfoObject * LayerInfo,
FLandscapeEditDataInterface & LandscapeEdit
)
Fills a layer to 100% on this component, adding it if needed and removing other layers that get painted away