| USceneComponent::PropagateLightingScenarioChange()
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
virtual void PropagateLightingScenarioChange()
Updates any visuals after the lighting has changed