Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateCollisionHeightBuffer
(
int32 InComponentX1,
int32 InComponentY1,
int32 InComponentX2,
int32 InComponentY2,
int32 InCollisionMipLevel,
int32 InHeightmapSizeU,
int32 InHeightmapSizeV,
const FColor *const InHeightmapTextureMipData,
uint16 * CollisionHeightData,
uint16 * GrassHeightData,
const FColor *const InXYOffsetTextureMipData,
uint16 * CollisionXYOffsetData
)