ULandscapeComponent::UpdateCollisionHeightBuffer

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MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void UpdateCollisionHeightBuffer
(
    int32 InComponentX1,
    int32 InComponentY1,
    int32 InComponentX2,
    int32 InComponentY2,
    int32 InCollisionMipLevel,
    int32 InHeightmapSizeU,
    int32 InHeightmapSizeV,
    const FColor *const InHeightmapTextureMipData,
    uint16 * CollisionHeightData,
    uint16 * GrassHeightData,
    const FColor *const InXYOffsetTextureMipData,
    uint16 * CollisionXYOffsetData
)

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