Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateCollisionLayerData()
Update collision component dominant layer data for the whole component, locking and unlocking the weightmap textures.