ULandscapeComponent::UpdateCollisionPhysicalMaterialData

Update collision component physical materials from render task results.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void UpdateCollisionPhysicalMaterialData
(
    TArray< UPhysicalMaterial * > const & InPhysicalMaterials,
    TArray< uint8 > const & InMaterialIds
)

Remarks

Update collision component physical materials from render task results.

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