Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateCollisionPhysicalMaterialData
(
TArray< UPhysicalMaterial * > const & InPhysicalMaterials,
TArray< uint8 > const & InMaterialIds
)
Update collision component physical materials from render task results.