ULandscapeComponent::UpdateDirtyCollisionHeightData

Cumulates component's dirtied collision region that will need to be updated (used by Layer System)

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void UpdateDirtyCollisionHeightData
(
    FIntRect Region
)

Remarks

Cumulates component's dirtied collision region that will need to be updated (used by Layer System)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss