ULandscapeComponent::UpdateDominantLayerBuffer

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MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void UpdateDominantLayerBuffer
(
    int32 InComponentX1,
    int32 InComponentY1,
    int32 InComponentX2,
    int32 InComponentY2,
    int32 InCollisionMipLevel,
    int32 InWeightmapSizeU,
    int32 InDataLayerIdx,
    const TArray< uint8 * > & InCollisionDataPtrs,
    const TArray< ULandscapeLayerInfoObject * > & InLayerInfos,
    uint8 * DominantLayerData
)

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