Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateDominantLayerBuffer
(
int32 InComponentX1,
int32 InComponentY1,
int32 InComponentX2,
int32 InComponentY2,
int32 InCollisionMipLevel,
int32 InWeightmapSizeU,
int32 InDataLayerIdx,
const TArray< uint8 * > & InCollisionDataPtrs,
const TArray< ULandscapeLayerInfoObject * > & InLayerInfos,
uint8 * DominantLayerData
)