ULandscapeComponent::UpdateMipsTempl

Update mipmaps for existing weightmap texture

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

template<typename DataType>
static void UpdateMipsTempl
(
    int32 InNumSubsections,
    int32 InSubsectionSizeQuads,
    UTexture2D * WeightmapTexture,
    TArray< DataType * > & WeightmapTextureMipData,
    int32 ComponentX1,
    int32 ComponentY1,
    int32 ComponentX2,
    int32 ComponentY2,
    FLandscapeTextureDataInfo * TextureDataInfo
)

Remarks

Update mipmaps for existing weightmap texture

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