Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
template<typename DataType>
static void UpdateMipsTempl
(
int32 InNumSubsections,
int32 InSubsectionSizeQuads,
UTexture2D * WeightmapTexture,
TArray< DataType * > & WeightmapTextureMipData,
int32 ComponentX1,
int32 ComponentY1,
int32 ComponentX2,
int32 ComponentY2,
FLandscapeTextureDataInfo * TextureDataInfo
)
Update mipmaps for existing weightmap texture