| UActorComponent::DestroyComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
Include |
#include "LandscapeHeightfieldCollisionComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.