ULandscapeHeightfieldCollisionComponent::UpdateHeightfieldRegion

Modify a sub-region of the PhysX heightfield. that this does not update the physical material

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h

Include

#include "LandscapeHeightfieldCollisionComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp

Syntax

void UpdateHeightfieldRegion
(
    int32 ComponentX1,
    int32 ComponentY1,
    int32 ComponentX2,
    int32 ComponentY2
)

Remarks

Modify a sub-region of the PhysX heightfield.

that this does not update the physical material

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss