| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include |
#include "LandscapeMeshCollisionComponent.h" |
class ULandscapeMeshCollisionComponent : public ULandscapeHeightfieldCollisionComponent
Name | Description | ||
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CollisionXYOffsetData |
The collision mesh values. |
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MeshGuid |
Guid used to share PhysX heightfield objects in the editor |
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TRefCountPtr< F... |
MeshRef |
Physics engine version of heightfield data. |
Name | Description | |
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ULandscapeMeshCollisionComponent() |
Name | Description | |
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~ULandscapeMeshCollisionComponent() |
Name | Description | ||
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ComputeCollisionHash() |
Computes a hash of all the data that will impact final collision |
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CookCollisionData |
Cooks raw height data into collision object binary stream |
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CreateCollisionObject() |
Creates collision object from a cooked collision data |
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RecreateCollision() |
Recreate heightfield and restart physics |
Name | Description | ||
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DoCustomNavigableGeometryExport ( |
Collects custom navigable geometry of component. |
Name | Description | ||
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ApplyWorldOffset |
Called by owner actor on position shifting Component should update all relevant data structures to reflect new actor location |
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DestroyComponent ( |
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill. |
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OnCreatePhysicsState() |
Used to create any physics engine information for this component |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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ExportCustomProperties ( |
Exports the property values for the specified object as text to the output device. |
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ImportCustomProperties ( |
Exports the property values for the specified object as text to the output device. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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---|---|---|
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FTriMeshGeometryRef |