Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
Include |
#include "LandscapeSplinesComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
ULandscapeSplinesComponent * GetStreamingSplinesComponentByLocation
(
const FVector & LocalLocation,
bool bCreate
)
Returns a suitable ULandscapeSplinesComponent to place streaming meshes into, given a location falls back to "this" if it can't find another suitable, so never returns nullptr
Parameter |
Description |
---|---|
bCreate |
whether to create a component if a suitable actor is found but it has no splines component yet |