ULandscapeSplinesComponent::RebuildAllSplines

Rebuilds all spline points and meshes for all spline control points and segments in this splines component

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h

Include

#include "LandscapeSplinesComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp

Syntax

virtual void RebuildAllSplines
(
    bool bBuildCollision
)

Remarks

Rebuilds all spline points and meshes for all spline control points and segments in this splines component

Parameters

Parameter

Description

bBuildCollision

Building collision data is very slow, so during interactive changes pass false to improve user experience (make sure to call with true when done)

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