ALevelSequenceActor::AddBindingByTag

Binds an actor to all the bindings tagged with the specified name in this sequence.

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h

Include

#include "LevelSequenceActor.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp

Syntax

void AddBindingByTag
(
    FName BindingTag,
    AActor * Actor,
    bool bAllowBindingsFromAsset
)

Remarks

Binds an actor to all the bindings tagged with the specified name in this sequence. Does not remove any exising bindings that have been set up through this API. Object Bindings can be tagged within the sequence UI by RMB -> Tags... on the object binding in the tree.

Parameters

Parameter

Description

BindingTag

The unique tag name to lookup bindings with

Actor

The actor to assign to all the tagged bindings

bAllowBindingsFromAsset

Whether to continue to allow bindings from the level sequence asset (true) or not (false)

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