| AActor::RewindForReplay()
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Module |
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Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include |
#include "LevelSequenceActor.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
virtual void RewindForReplay()
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.