FLevelSequenceBindingReferences::RemoveInvalidBindings

Filter out any bindings that do not match the specified set of GUIDs

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h

Include

#include "LevelSequenceBindingReference.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp

Syntax

void RemoveInvalidBindings
(
    const TSet< FGuid > & ValidBindingIDs
)

Remarks

Filter out any bindings that do not match the specified set of GUIDs

Parameters

Parameter

Description

ValidBindingIDs

A set of GUIDs that are considered valid. Anything references not matching these will be removed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss