FLevelSequenceBindingReferences::RemoveObjects

Remove specific object references

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h

Include

#include "LevelSequenceBindingReference.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp

Syntax

void RemoveObjects
(
    const FGuid & ObjectId,
    const TArray< UObject * > & InObjects,
    UObject * InContext
)

Remarks

Remove specific object references

Parameters

Parameter

Description

ObjectId

The ID to remove

InObjects

The objects to remove

InContext

A context in which InObject resides (either a UWorld, or an AActor)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss