| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h |
Include |
#include "LevelSequenceDirector.h" |
class ULevelSequenceDirector : public UObject
Name | Description | ||
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MovieScenePlayerIndex |
Native player interface index - stored by index so that it can be reinstanced correctly |
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Player |
Pointer to the player that's playing back this director's sequence. |
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SubSequenceID |
The Sequence ID for the sequence this director is playing back within - has to be stored as an int32 so that it is reinstanced correctly |
Name | Description | ||
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AActor * |
GetBoundActor ( |
Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID @note ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node) |
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GetBoundActors ( |
Resolve the actor bindings inside this sub-sequence that relate to the specified ID @note ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node) |
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UObject *... |
GetBoundObject ( |
Resolve the first valid binding inside this sub-sequence that relates to the specified ID @note ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node) |
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GetBoundObjects ( |
Resolve the bindings inside this sub-sequence that relate to the specified ID @note ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node) |
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UWorld * |
GetWorld() |
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OnCreated() |
Called when this director is created |