FLiveLinkBaseFrameData

Base data structure for each frame coming in for a subject @note subclass can't contains reference to [UObject](API\Runtime\CoreUObject\UObject\UObject)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLinkInterface

Header

/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h

Include

#include "LiveLinkTypes.h"

Syntax

struct FLiveLinkBaseFrameData

Remarks

Base data structure for each frame coming in for a subject @note subclass can't contains reference to UObject

Variables

Name Description

Public variable

FLiveLinkTime

 

ArrivalTime

Time at which this frame was received - populated once inside pipeline

Public variable

FLiveLinkFrameI...

 

FrameId

This frame identifier - populated once inside pipeline

Public variable

FLiveLinkMetaDa...

 

MetaData

Frame's metadata.

Public variable

TArray< float >

 

PropertyValues

Values of the properties defined in the static structure.

Public variable

FLiveLinkWorldT...

 

WorldTime

Time in seconds the frame was created.

Functions

Name Description

Public function Const

FLiveLinkTim...

 

GetLiveLinkTime()

Return the LiveLinkTime struct constructed from this frame data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss