FLiveLinkLog::TokenizedMessage

Write an message in to the LiveLink log.

Windows
MacOS
Linux

References

Module

LiveLinkInterface

Header

/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkLog.h

Include

#include "LiveLinkLog.h"

Syntax

template<typename FormatType, typename... ArgsType>
static TSharedPtr< FTokenizedMessage > TokenizedMessage
(
    EMessageSeverity::Type Severity,
    const FormatType & Format,
    ArgsType... Args
)

Remarks

Write an message in to the LiveLink log. Will returns a valid TokenizedMessage if a new TokenizedMessage was created.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss