bUseTimecodeSmoothLatest

When evaluating with timecode, align source timecode using a continuous clock offset to do a smooth latest This means that even if engine Timecode and source Timecode are not aligned, the offset between both clocks will be tracked to keep them aligned.

Windows
MacOS
Linux

Syntax

bool bUseTimecodeSmoothLatest

Remarks

When evaluating with timecode, align source timecode using a continuous clock offset to do a smooth latest This means that even if engine Timecode and source Timecode are not aligned, the offset between both clocks will be tracked to keep them aligned. With an additionnal offset, 1.5 is a good number, you can evaluate your subject using the latest frame by keeping just enough margin to have a smooth playback and avoid starving.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss