ILiveLinkClient::PushSubjectStaticData_AnyThread

Push static data for a specific subject for a certain role. This will clear all buffered frames

Windows
MacOS
Linux

Override Hierarchy

ILiveLinkClient::PushSubjectStaticData_AnyThread()

FLiveLinkClient::PushSubjectStaticData_AnyThread()

References

Module

LiveLinkInterface

Header

/Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h

Include

#include "ILiveLinkClient.h"

Syntax

void PushSubjectStaticData_AnyThread
(
    const FLiveLinkSubjectKey & SubjectKey,
    TSubclassOf< ULiveLinkRole > Role,
    FLiveLinkStaticDataStruct && StaticData
)

Remarks

Push static data for a specific subject for a certain role. This will clear all buffered frames

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss