ILiveLinkSource::GetSourceStatus

For UI, what is the status of the source.

Windows
MacOS
Linux

Override Hierarchy

References

Module

LiveLinkInterface

Header

/Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h

Include

#include "ILiveLinkSource.h"

Syntax

FText GetSourceStatus() const

Remarks

For UI, what is the status of the source. Should be: "Active", "Not responding", "Connecting" or any short message that makes sense for the source.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss